tsp/internal/solver/bounded/bounded.go
2024-04-10 01:07:37 -04:00

74 lines
1.5 KiB
Go

package bounded
import (
"container/heap"
"smariot.com/tsp/internal/solver/problem"
)
type minHeap[P problem.Problem[State], State comparable] struct {
problem problem.Problem[State]
items []State
}
func (h minHeap[P, State]) Len() int {
return len(h.items)
}
func (h minHeap[P, State]) Less(i, j int) bool {
return h.problem.OptimisticLess(h.items[i], h.items[j])
}
func (h minHeap[P, State]) Swap(i, j int) {
h.items[i], h.items[j] = h.items[j], h.items[i]
}
func (h *minHeap[P, State]) Push(x any) {
state := x.(State)
h.items = append(h.items, state)
}
func (h *minHeap[P, State]) Pop() any {
n := len(h.items)
state := h.items[n-1]
h.items = h.items[:n-1]
return state
}
type solver[P problem.Problem[State], State comparable] struct {
minHeap[P, State]
}
func (s *solver[P, State]) Push(state State) {
heap.Push(&s.minHeap, state)
}
func (s *solver[P, State]) Pop() (State, bool) {
if s.Len() == 0 {
var zero State
return zero, false
}
return heap.Pop(&s.minHeap).(State), true
}
func (s *solver[P, State]) Reset() {
for _, state := range s.items {
s.problem.Discard(state)
}
s.items = s.items[:0]
}
// Returns a solver for bounded problems.
//
// This solver does not track states. Submitting a state multiple times will
// result in multiple copies being stored, and multiple calls to problem.Discard.
func New[P problem.Problem[State], State comparable](problem P) *solver[P, State] {
return &solver[P, State]{
minHeap: minHeap[P, State]{
problem: problem,
},
}
}