package bounded import ( "container/heap" "smariot.com/tsp/internal/solver/problem" ) type minHeap[P problem.Problem[State], State comparable] struct { problem problem.Problem[State] items []State } func (h minHeap[P, State]) Len() int { return len(h.items) } func (h minHeap[P, State]) Less(i, j int) bool { return h.problem.OptimisticLess(h.items[i], h.items[j]) } func (h minHeap[P, State]) Swap(i, j int) { h.items[i], h.items[j] = h.items[j], h.items[i] } func (h *minHeap[P, State]) Push(x any) { state := x.(State) h.items = append(h.items, state) } func (h *minHeap[P, State]) Pop() any { n := len(h.items) state := h.items[n-1] h.items = h.items[:n-1] return state } type solver[P problem.Problem[State], State comparable] struct { minHeap[P, State] } func (s *solver[P, State]) Push(state State) { heap.Push(&s.minHeap, state) } func (s *solver[P, State]) Pop() (State, bool) { if s.Len() == 0 { var zero State return zero, false } return heap.Pop(&s.minHeap).(State), true } func (s *solver[P, State]) Reset() { for _, state := range s.items { s.problem.Discard(state) } s.items = s.items[:0] } // Returns a solver for bounded problems. // // This solver does not track states. Submitting a state multiple times will // result in multiple copies being stored, and multiple calls to problem.Discard. func New[P problem.Problem[State], State comparable](problem P) *solver[P, State] { return &solver[P, State]{ minHeap: minHeap[P, State]{ problem: problem, }, } }