tsp/internal/solver/bounded_tracking/bounded_tracking.go

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// SPDX-License-Identifier: Apache-2.0
2024-04-10 01:04:22 -04:00
package bounded_tracking
import (
"container/heap"
"smariot.com/tsp/internal/solver/problem"
)
type minHeap[P problem.Problem[State], State comparable] struct {
problem problem.Problem[State]
known map[State]int
items []State
}
func (h minHeap[P, State]) Len() int {
return len(h.items)
}
func (h minHeap[P, State]) Less(i, j int) bool {
return h.problem.OptimisticLess(h.items[i], h.items[j])
}
func (h minHeap[P, State]) Swap(i, j int) {
h.items[i], h.items[j] = h.items[j], h.items[i]
h.known[h.items[i]] = i
h.known[h.items[j]] = j
}
func (h *minHeap[P, State]) Push(x any) {
state := x.(State)
h.items = append(h.items, state)
h.known[state] = len(h.items)
}
func (h *minHeap[P, State]) Pop() any {
n := len(h.items)
state := h.items[n-1]
h.items = h.items[:n-1]
delete(h.known, state)
return state
}
type solver[P problem.Problem[State], State comparable] struct {
minHeap[P, State]
}
func (s *solver[P, State]) Push(state State) {
if i, ok := s.known[state]; ok {
// The state is already in the heap, update its position instead.
heap.Fix(&s.minHeap, i)
return
}
heap.Push(&s.minHeap, state)
}
func (s *solver[P, State]) Pop() (State, bool) {
if s.Len() == 0 {
var zero State
return zero, false
}
return heap.Pop(&s.minHeap).(State), true
}
func (s *solver[P, State]) Reset() {
for _, state := range s.items {
s.problem.Discard(state)
}
s.items = s.items[:0]
clear(s.known)
}
// Returns a solver that for bounded problems that can update their states.
//
// Submitting a state that is already in the heap will update its position,
// rather than adding it again. problem.Discard will only be invoked once.
func New[P problem.Problem[State], State comparable](problem P) *solver[P, State] {
return &solver[P, State]{
minHeap: minHeap[P, State]{
problem: problem,
known: make(map[State]int),
},
}
}