// Provides a [color.Color] type for dealing with premultiplied linear RGBA colours. package lrgba import ( "image/color" "math" "smariot.com/color/internal/helper" ) // Color is a pre-multiplied linear RGBA [color.Color]. type Color struct { R, G, B, A float64 } func sqr(a float64) float64 { return a * a } // DistanceSqr returns the maximum possible euclidean distance squared between two colours, // accounting for the possible backgrounds they might be composited over. func DistanceSqr(a, b Color) float64 { dR := a.R - b.R dG := a.G - b.G dB := a.B - b.B dA := a.A - b.A return max(sqr(dR), sqr(dR+dA)) + max(sqr(dG), sqr(dG+dA)) + max(sqr(dB), sqr(dB+dA)) } // Distance returns the maximum possible euclidean distance between two colours, // accounting for the possible backgrounds they might be composited over. // // If you just want to compare relative distances, use [DistanceSqr] instead. func Distance(a, b Color) float64 { return math.Sqrt(DistanceSqr(a, b)) } // RGBA converts to premultiplied RGBA, implementing the [color.Color] interface. func (c Color) RGBA() (r, g, b, a uint32) { return helper.NLRGBAtoRGBA(c.NLRGBA()) } // NRGBA converts to non-premultiplied RGBA. func (c Color) NRGBA() (r, g, b, a uint32) { return helper.NLRGBAtoNRGBA(c.NLRGBA()) } // NLRGBA converts to non-premultiplied linear RGBA. func (c Color) NLRGBA() (r, g, b, a float64) { if c.A <= 0 { return 0, 0, 0, 0 } return c.R / c.A, c.G / c.A, c.B / c.A, c.A } // NXYZA converts to non-premultiplied XYZ+Alpha. func (c Color) NXYZA() (x, y, z, a float64) { if c.A <= 0 { return 0, 0, 0, 0 } x, y, z = helper.LRGBtoXYZ(c.R/c.A, c.G/c.A, c.B/c.A) return x, y, z, c.A } // NOkLabA converts to non-premultiplied OkLab+Alpha. func (c Color) NOkLabA() (lightness, chromaA, chromaB, a float64) { if c.A <= 0 { return 0, 0, 0, 0 } lightness, chromaA, chromaB = helper.LMStoOkLab(helper.LRGBtoLMS(c.R/c.A, c.G/c.A, c.B/c.A)) return lightness, chromaA, chromaB, c.A } // Convert converts an arbitrary colour type to a premultiplied linear RGBA [Color]. func Convert(c color.Color) Color { if c, ok := c.(Color); ok { return c } r, g, b, a := helper.ColorToNLRGBA(c) return Color{r * a, g * a, b * a, a} } // A [color.Model] for converting arbitrary colours to a premultiplied linear RGBA [Color]. // // Wraps the [Convert] function, returning a [color.Color] interface rather than the [Color] type. var Model = helper.Model(Convert) // Type assertion. var _ color.Color = Color{}