package helper import ( "image/color" "iter" ) // Enum iterates over a sparse sample of the RGBA colour space. // // If alpha is true, the colours will include transparency, // otherwise the returned colours will be fully opaque. // // If slow is false, an even smaller number of samples will be returned // making this suitable for use in a nested loop. // // alpha=true slow=true: 87481 samples. // alpha=false slow=true: 140608 samples. // alpha=true slow=false: 649 samples. // alpha=false slow=false: 216 samples. func Enum(alpha, slow bool) iter.Seq[color.RGBA64] { var aStart, aStep, cDiv uint32 switch { case alpha && slow: aStart, aStep, cDiv = 0, 0xffff/15, 17 case alpha: // alpha && !slow aStart, aStep, cDiv = 0, 0xffff/3, 5 case slow: // !alpha && slow aStart, aStep, cDiv = 0xffff, 1, 51 default: // !alpha && !slow aStart, aStep, cDiv = 0xffff, 1, 5 } return func(yield func(color.RGBA64) bool) { for a := aStart; a <= 0xffff; a += aStep { cStep := max(1, a/cDiv) for b := uint32(0); b <= a; b += cStep { for g := uint32(0); g <= a; g += cStep { for r := uint32(0); r <= a; r += cStep { if !yield(color.RGBA64{uint16(r), uint16(g), uint16(b), uint16(a)}) { return } } } } } } } // EnumColor is identical to [Enum], but invokes a [color.Model] to return a concrete colour type. func EnumColor[C color.Color](alpha, slow bool, m color.Model) iter.Seq[C] { return func(yield func(C) bool) { for rgba := range Enum(alpha, slow) { if !yield(m.Convert(rgba).(C)) { return } } } }