// Provides a [color.Color] type for dealing with linear grayscale colours without alpha. package lgray import ( "image/color" "math" "smariot.com/color/internal/helper" ) // Color is a linear grayscale [color.Color]. type Color struct { Y float64 } // DistanceSqr returns the euclidean distance squared between two colours. func DistanceSqr(a, b Color) float64 { dY := a.Y - b.Y return dY * dY } // Distance returns the euclidean distance between two colours, // // If you just want to compare relative distances, use [DistanceSqr] instead. func Distance(a, b Color) float64 { return math.Abs(a.Y - b.Y) } // RGBA converts to premultiplied RGBA, implementing the [color.Color] interface. func (c Color) RGBA() (r, g, b, a uint32) { _y := helper.Delinearize(c.Y) return _y, _y, _y, 0xffff } // NRGBA converts to non-premultiplied RGBA. func (c Color) NRGBA() (r, g, b, a uint32) { _y := helper.Delinearize(c.Y) return _y, _y, _y, 0xffff } // NLRGBA converts to non-premultiplied linear RGBA. func (c Color) NLRGBA() (r, g, b, a float64) { return c.Y, c.Y, c.Y, 1 } // NXYZA converts to non-premultiplied XYZ+Alpha. func (c Color) NXYZA() (x, y, z, a float64) { x, y, z = helper.LRGBtoXYZ(c.Y, c.Y, c.Y) return x, y, z, 1 } // NOkLabA converts to non-premultiplied OkLab+Alpha. func (c Color) NOkLabA() (lightness, chromaA, chromaB, a float64) { lightness, chromaA, chromaB = helper.LMStoOkLab(helper.LRGBtoLMS(c.Y, c.Y, c.Y)) return lightness, chromaA, chromaB, 1 } // Convert converts an arbitrary colour type to a linear RGB [Color]. func Convert(c color.Color) Color { if c, ok := c.(Color); ok { return c } r, g, b, _ := helper.ColorToNLRGBA(c) // the color.Gray16Model documents that it uses the coefficients 0.299, 0.5867, and 0.114. // however, it does this using integer arithmetic, so the actual coefficients are effectively rounded to the nearest 1/0x10000. return Color{Y: helper.DelinearizeF( helper.LinearizeF(r)*0x0.4c8bp0 + helper.LinearizeF(g)*0x0.9646p0 + helper.LinearizeF(b)*0x0.1d2fp0, )} } // A [color.Model] for converting arbitrary colours to a linear RGB [Color]. // // Wraps the [Convert] function, returning a [color.Color] interface rather than the [Color] type. var Model = helper.Model(Convert) // Type assertion. var _ color.Color = Color{}